

when the player gets a "Fast Ball", the ball now will only speed up slightly instead of accelerating to full speed, and the "Extra Life" were no longer remove the paddle enhancements). The power-ups of Super DX-Ball are direct clones from previous games, with several minor alterations (e.g. Negative power-ups usually increases the difficulty, while neutral may vary depending on the situation.

The player may choose to catch these with the paddle, or avoid them depending on the effect whether it is positive, neutral or negative. As bricks are being cleared, a random power-up will occasionally released onto the screen.

Some bricks may appear to be solid, take multiple hits to clear, invisible, or explosive. The player controls a paddle at the bottom of the screen by using the mouse or keyboard, keeping one or more balls by deflecting them into a field of bricks on the screen without missing the only ball in play. Among new features since previous games, Super DX-Ball introduces refined, classic-style graphics (as a tribute to the original game) and a new dimension of bricks with various shapes and sizes (originally inspired from Rival Ball Tournament), adding a unique gameplay experience in a Breakout-style game.Īs a common concept of Breakout clone, the objective of the game is to clear all the bricks on the screen in order to advance to the next board. It is an enhanced remake to the classic brick-buster hit DX-Ball. Super DX-Ball is a shareware game by BlitWise Productions, released on November 10, 2004.
